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Weaver

"The plate reads what is in front of it, and a Weaver who is not guessing wastes less."

— On the Fennrow Pattern Nineteen

A kit that reads the world, or a kit that moves faster in it — plus a sidearm that exists to buy the turrets one more turn.

Tinker Kit is the axis of what the kit is for: Fennrow Pattern Nineteen raises your Deployment Point maximum, reading components before you commit to them. Halvard Pattern Three raises Quick Deploy uses instead, built for foundry crews who repair machinery without shutting it down.

A Weaver had no attack option on their card until now. Both sidearms deal real damage — just not much of it. A Weaver who connects has hurt someone; what the swing really buys is a turn to get back to the kit and let the turrets finish the job.

A weapon that occupies the kit hand is not a choice for this class, it's a trap. Both sidearms are one-handed.

Tinker Kit

Fennrow Pattern Nineteen

Carried kit · House Fennrow, Gildspire Nexus

The base plate reads intact components from scrap. +2 Deployment Point maximum.

Halvard Pattern Three

Carried kit · House Halvard, Ironshade Hold

Laid out for speed over inventory. +1 Quick Deploy use.

Sidearm

Halvard Pattern One

Spanner · House Halvard, Ironshade Hold

A foundry spanner, not a weapon — until it needs to be. Denies reactions on a hit.

Fennrow Pattern Fifteen

Snare line · House Fennrow, Gildspire Nexus

A salvage hook that drags a target 5 feet on a hit, kit hand free the whole time.

The Rest Is Free

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