"The plate reads what is in front of it, and a Weaver who is not guessing wastes less."
— On the Fennrow Pattern NineteenA kit that reads the world, or a kit that moves faster in it — plus a sidearm that exists to buy the turrets one more turn.
Tinker Kit is the axis of what the kit is for: Fennrow Pattern Nineteen raises your Deployment Point maximum, reading components before you commit to them. Halvard Pattern Three raises Quick Deploy uses instead, built for foundry crews who repair machinery without shutting it down.
A Weaver had no attack option on their card until now. Both sidearms deal real damage — just not much of it. A Weaver who connects has hurt someone; what the swing really buys is a turn to get back to the kit and let the turrets finish the job.
Tinker Kit
The base plate reads intact components from scrap. +2 Deployment Point maximum.
Laid out for speed over inventory. +1 Quick Deploy use.
Sidearm
A foundry spanner, not a weapon — until it needs to be. Denies reactions on a hit.
A salvage hook that drags a target 5 feet on a hit, kit hand free the whole time.
Every Relic card in full — Dormant traits, Calibrated properties, and house history. Free with an account — no payment, no tier. We'll email you a sign-in link.
Already have an account?
Sign in →
You choose which worlds reach your inbox, and you can change it anytime.
We've sent a sign-in link, good for 20 minutes. It'll bring you straight back here.