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Pulsant

"Doss designed it to be unremarkable and it has never once failed to be."

— On the Doss Pattern Three

One weapon makes them let go of you. The other stops them reaching you in the first place — and the launcher choice is pure economics.

Sidearm is a question of distance: Doss Pattern One lets you break contact on a hit, moving 10 feet without provoking. Ossway Pattern Four pushes the target away instead and holds them off. Neither is a damage dealer — a Pulsant who connects has contributed, nothing more.

Hemotech Launcher is a question of economics. Doss Pattern Three is cheap, everywhere, and made by a house that no longer exists — replacement stock is finite. Fennrow Pattern Seven is stranger, one-handed to load and fire, and still in production across a dozen workshops.

60/120 is normal and long, not a minimum. A Pulsant fires at anything from adjacent out to 60 feet with no penalty.

Sidearm

Doss Pattern One

Dagger · House Doss, nominally Ashmourne Spire

Issued medical equipment. On a hit, move 10 feet without provoking an opportunity attack.

Ossway Pattern Four

Staff · House Ossway, Ashmourne Spire

A physician's walking staff. On a hit, push the target 5 feet and hold them off.

Hemotech Launcher

Doss Pattern Three

Carried kit · House Doss, nominally Ashmourne Spire

Cheap and everywhere — and nobody will ever make another one.

Fennrow Pattern Seven

Carried kit · House Fennrow, Gildspire Nexus

Loads and fires one-handed. Still in production across a dozen licensed workshops.

The Rest Is Free

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