"The Ironclad Line doesn't advance until the Vanguard says so. And the Vanguard doesn't say so until the math is right."
— Tactical assessment, Ironclad Dominion War College, Debt Cycle 7Vanguards control the geometry of a fight. Ten feet of reach, and enemies pay for entering it as well as leaving.
Momentum builds when you move forward, land polearm hits, and force people where you want them — and it pays out in reach, accuracy, and strikes that end formations.
It's a gauge that rewards nerve. Stand still and it drains. Get knocked down and it's gone entirely, back to zero, and you climb it again from nothing. The Vanguard punishes hesitation more than it punishes mistakes.
Breaks through and keeps going. Builds Momentum faster and spends it harder than any other Vanguard. Forward is the only direction that matters.
Plants and holds. The same Momentum spent on defensive payoffs instead — vault entrances, chokepoints, and the people who can't protect themselves.
Level progression to 20, every class feature, both paths in detail, and the Relic cards. Free with an account — no payment, no tier. We'll email you a sign-in link.
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